![]() ![]() Tropico is filled with neat little interdependent situations such as this, and it's rare that changing one factor in one place won't have knock-on effects in other aspects of your economy. The people won't bother to attend if there are no such jobs available, though, so balancing the number of teachers (to minimise costs) with the requirement for more educated workers can be tricky. Many jobs around the island - policemen, factory workers, soldiers, sportsmen - require a high school education, so setting high wages for qualified people is one way. It's not enough to build a school, then sit back and watch students flood in - to encourage education, you'll need to create an incentive for people to study rather than work. The island-building aspects of the game bear a strong resemblance to city management games (placing them carefully is vital for efficiency), but the focus of the game is different. Probably the best way to sum up Tropico is to imagine Sim City with a much more complex economy model. Lose the election, and it's adios to you, Señor. If you proceed with them, there's a further option to rig the ballot, but your smarter subjects will work this out, causing further unrest. Your people will periodically call for elections - whether you listen to them is up to you, but not holding elections will make them more likely to turn on you and kick you out of office. Mi gente me ama! No hay necesidad de elecciones (Well, OK, it calls them "cabarets," but from the look of the women who work there, there's only one sort of "cabaret" going on.) All in all, there are around 85 different structures, each with its own range of options and settings to modify its effect. These range from police and army outposts to keep the peace, to clinics and hospitals, to churches and cathedrals, and include a wide selection of entertainment facilities like pubs, restaurants and strip clubs. To keep your citizens happy (and thus, yourself in power) services need to be built. The characteristics of your island can be changed, too, and there are a variety of victory criteria, including an open-ended mode. ![]() This can make good relations with the religious factions difficult. They can be unbalanced - certain characteristics are much more helpful than others - and unfortunately many of the negative ones (yes, you have to choose two character defects) involve losing respect from the church. Each has various positive and negative effects - a background of "Booze Baron" will ensure high prices from rum sales, whereas a trait of "Flatulent" will harm your foreign relations, and mean your palace guards must be paid double. When starting the random island game, you can choose from a set of personal characteristics for your ruler. Yanqui Tourists can also be enticed to your island with hotels, casinos and spas, bringing their wallets with them. Early in the game, finances can be raised by farming and mining, but later on, it's usually desirable to begin manufacturing or processing your raw resources to raise their value. How you achieve this is up to you - dictator or democrat, communist or capitalist, violent or peaceful, there are many paths open to Tropico players. It's a simple enough formula - run a small Caribbean island, provide jobs and housing for the people, and (hopefully) develop it, over time, into a successful nation. Though players of Poptop's recent titles will recognise much of the look of Tropico, the theme is both different and novel. ***You NEED to go into the task lists and click to abandon them both, one after another for this to work.Famed for its railway management simulation Railroad Tycoon 2, Poptop Software has turned its attention to a rather different style of game. Buy and quick build around 16 of each building and you will get the ultimatum tasks to appear. The environmentalists dislike Teamster offices, the militarists dislike Embassy’s. If you are going to choose the militarists, purchase the second set of guards at your palace, they will help you survive the coup. If you choose the militarists you can also earn the ‘One Does Not Simply Stage A Coup’ achievement for surviving a military coup. I chose the environmentalists and the militarists. The quickest way to get factions to give you ultimatums is to build a lot of buildings they dislike to lower their support for you enough to trigger the ultimatum requests. The easiest way to do this is start a sandbox game in the modern era with unlimited money, no other settings impact this. In order to achieve this you need to abandon two ultimatums at the same time from two different factions. ![]()
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